Some customers are confirmed to be children (ie. the X twins, Nick, Greg, Yippy, etc.), but walk around in their lonesome and order stuff like adults. Anybody could snatch one of them up and nobody would know what happened to them.
We know crime is canon (Guy Mortadello, Whippa, Mousse, etc. for example), but that's just more of a reason for kids to not be wandering around town without anyone looking out for them.
I was thinking that Flipversians (what I call the Papa Louie characters' species) have a "the strong protects the weak" mentality where anyone who hurts someone like a child gets attacked by anyone else in the room.
But I dunno. I just like to do world-building for these games.
I hope you guys like it!
So, I was brainstorming what the fourth platformer game might be if it ever comes out, and I have an idea.
Introducing, drumroll, please!
Papa Louie 4: When Worlds Collide!
The game's plot would begin with a news report from Duke Gotcha, talking about mysterious activity reported in an undisclosed area of the Flipverse, mostly a purple haze filling the skies. Reality then proceeds to rip open and reveals a glowing violet portal (this is unlike Radley's blue ones for a reason).
Suddenly, everything gets sucked up into it and Duke wakes up in the seemingly desolate remains of Munchmore.
This area is the Breadcrumb Badlands, an area devoid of life. As you go through the tutorial, learning all the moves and attacking training dummies set up by an unknown person, a cutscene plays where the sun shines brightly, casting a tall shadow. The camera pans over, showing Xandra and Xolo sitting on an edge, staring at something unseen. They turn towards Duke and run up to him with scared looks on their faces. "Something's wrong... something is very wrong..." Xandra says, "This place doesn't feel right, something's out here."
This then leads to the three of them setting up camp (functioning as a hub area like the restaurants in the previous games).
The next level is Macaroon Mesa, a more lively place with enemies patrolling. These enemies include the Macaroons and Marooned Macaroons, which function like a combination of Onions and Brownie Bops. The normal ones move from side to side, while the Marooned Macaroons jump up and down while waving a white flag. If you manage to remove all the Marooned Macaroons and go back to the beginning of the level, you can unlock Robby.
If you keep traversing in the Mesa long enough, you find a destroyed camp similar to your own. Here, you find Radlynn, holding a broken pair of glasses and a torn-up lab coat in her hands while Sarge Fan sits by her side and comforts her.
"I saw him... I saw him there. His eyes were white, WHITE!" Radlynn visibly shakes, "I know who he was, I know what happened to Dad..."
Your character walks up to Radlynn and hugs her, and she shows you what she found. An ID card from Gigaloaf Labs for a man named Randy. Everything else was scratched off by someone, and the name "RADLEY" was carved into the part that was scanned to enter certain rooms.
The third level in what I would consider to be Chapter 1 is Granola Gorge, a subterranean area with remnants of a civilization. There are chests that you can open and retrieve items from to activate weighted doors, but watch out! Some are Allsorts (think like Mimics in D&D but their tongues are licorice-like), you need to use one of them that you've defeated to lift open a door and find Whiff, who is fighting with a larger, more humanoid Allsort. This is the first boss fight, Licorice Princeps, and in the second phase, his father, Licorice Rex (picture sort of like the Boppin Brothers from Plok!). When you defeat both of them, you unlock Mindy and Whiff. The latter has a new skill, Shoulder Dash, which is basically Ground Pound but for walls.
(WIP)
It took approximately about 3 hours and 45 minutes to draw and color it in Autodesk Sketchbook.
Like always, drawn and colored with Sketchbook.
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