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Weapons in Jacksmith are composed of individual '''weapon parts''' that are assembled together. Some components are common to multiple weapon types (e.g., grips are used in swords, bows, axes, maces and pikes), but the quantity and types of parts used vary among the different weapon types. |
Weapons in Jacksmith are composed of individual '''weapon parts''' that are assembled together. Some components are common to multiple weapon types (e.g., grips are used in swords, bows, axes, maces and pikes), but the quantity and types of parts used vary among the different weapon types. |
||
− | There is one weapon part for each type of component with no Elemental Bonus that the player has an infinite supply of. Other weapon parts have Elemental Bonuses but must be collected during battle or bought from Gander's shop.There are eight different parts used to craft weapons in [[Jacksmith (Game)|Jacksmith]]. Each type of weapon requires a variety of different parts in order to be constructed. |
+ | There is one weapon part for each type of component with no [[Jacksmith (Game)#Weapon Stats|Elemental Bonus]] that the player has an infinite supply of. Other weapon parts have Elemental Bonuses but must be collected during battle or bought from Gander's shop. There are eight different parts used to craft weapons in [[Jacksmith (Game)|Jacksmith]]. Each type of weapon requires a variety of different parts in order to be constructed. |
Every weapon part has a code that consists of a hashtag/pound sign, two letters and a number. The first letter represents what type of weapon part it is. |
Every weapon part has a code that consists of a hashtag/pound sign, two letters and a number. The first letter represents what type of weapon part it is. |
||
− | The second letter in the code of a weapon part represents its Elemental Bonus. Weapon parts without Elemental Bonuses have a B as the second letter in their code and their codes end with the number 1 (e.g., the non-Elemental crest is #TB-1). Usually, P represents parts with a Power bonus, D represents parts with a Durability bonus, F represents parts with a Fire bonus, W represents parts with a Water bonus, I represents parts with an Ice bonus, R represents parts with a Stone bonus, A represents parts with a Wind bonus, L represents parts with a Lightning bonus, E represents parts with a Plant bonus, S represents parts with a Shadow bonus and X represents parts with a Luck Bonus. |
+ | The second letter in the code of a weapon part represents its Elemental Bonus. Weapon parts without Elemental Bonuses have a B as the second letter in their code and their codes end with the number 1 (e.g., the non-Elemental crest is #TB-1). Usually, P represents parts with a Power bonus, D represents parts with a Durability bonus, F represents parts with a Fire bonus, W represents parts with a Water bonus, I represents parts with an Ice bonus, R represents parts with a Stone bonus, A represents parts with a Wind bonus, L represents parts with a Lightning bonus, E represents parts with a Plant bonus, S represents parts with a Shadow bonus and X represents parts with a Luck Bonus. |
== Arrowhead == |
== Arrowhead == |
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Line 144: | Line 144: | ||
|} |
|} |
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</div> |
</div> |
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− | |||
== Cap == |
== Cap == |
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Line 367: | Line 366: | ||
|110 {{Gem}} |
|110 {{Gem}} |
||
|- |
|- |
||
− | |# |
+ | |#CS-43 |
|6 {{Shadow}} |
|6 {{Shadow}} |
||
|[[File:CS-43.svg]] |
|[[File:CS-43.svg]] |
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Line 408: | Line 407: | ||
|} |
|} |
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</div> |
</div> |
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− | |||
== Crest == |
== Crest == |
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Line 547: | Line 545: | ||
|} |
|} |
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</div> |
</div> |
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− | |||
== Fletching == |
== Fletching == |
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Line 700: | Line 697: | ||
|#GB-1 |
|#GB-1 |
||
|N/A |
|N/A |
||
+ | |[[File:GB-1.svg]] |
||
− | | |
||
|Free |
|Free |
||
|- |
|- |
||
|#GP-2 |
|#GP-2 |
||
|2 {{Power}} |
|2 {{Power}} |
||
+ | |[[File:GP-2.svg]] |
||
− | | |
||
|55 {{Gem}} |
|55 {{Gem}} |
||
|- |
|- |
||
|#GP-3 |
|#GP-3 |
||
|4 {{Power}} |
|4 {{Power}} |
||
+ | |[[File:GP-3.svg]] |
||
− | | |
||
|75 {{Gem}} |
|75 {{Gem}} |
||
|- |
|- |
||
|#GP-4 |
|#GP-4 |
||
|6 {{Power}} |
|6 {{Power}} |
||
+ | |[[File:GP-4.svg]] |
||
− | | |
||
|110 {{Gem}} |
|110 {{Gem}} |
||
|- |
|- |
||
|#GP-5 |
|#GP-5 |
||
|9 {{Power}} |
|9 {{Power}} |
||
+ | |[[File:GP-5.svg]] |
||
− | | |
||
|140 {{Gem}} |
|140 {{Gem}} |
||
|- |
|- |
||
|#GD-6 |
|#GD-6 |
||
|3 {{Durability}} |
|3 {{Durability}} |
||
+ | |[[File:GD-6.svg]] |
||
− | | |
||
|60 {{Gem}} |
|60 {{Gem}} |
||
|- |
|- |
||
|#GD-7 |
|#GD-7 |
||
|5 {{Durability}} |
|5 {{Durability}} |
||
+ | |[[File:GD-7.svg]] |
||
− | | |
||
|80 {{Gem}} |
|80 {{Gem}} |
||
|- |
|- |
||
|#GD-8 |
|#GD-8 |
||
|7 {{Durability}} |
|7 {{Durability}} |
||
+ | |[[File:GD-8.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GD-9 |
|#GD-9 |
||
|9 {{Durability}} |
|9 {{Durability}} |
||
+ | |[[File:GD-9.svg]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#GF-10 |
|#GF-10 |
||
|3 {{Fire}} |
|3 {{Fire}} |
||
+ | |[[File:GF-10.svg]] |
||
− | | |
||
|75 {{Gem}} |
|75 {{Gem}} |
||
|- |
|- |
||
|#GF-11 |
|#GF-11 |
||
|5 {{Fire}} |
|5 {{Fire}} |
||
+ | |[[File:GF-11.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GF-12 |
|#GF-12 |
||
|7 {{Fire}} |
|7 {{Fire}} |
||
+ | |[[File:GF-12.svg]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#GF-13 |
|#GF-13 |
||
|9 {{Fire}} |
|9 {{Fire}} |
||
+ | |[[File:GF-13.svg]] |
||
− | | |
||
|160 {{Gem}} |
|160 {{Gem}} |
||
|- |
|- |
||
|#GW-14 |
|#GW-14 |
||
|3 {{Water}} |
|3 {{Water}} |
||
+ | |[[File:GW-14.svg]] |
||
− | | |
||
|75 {{Gem}} |
|75 {{Gem}} |
||
|- |
|- |
||
|#GW-15 |
|#GW-15 |
||
|5 {{Water}} |
|5 {{Water}} |
||
+ | |[[File:GW-15.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GW-16 |
|#GW-16 |
||
|7 {{Water}} |
|7 {{Water}} |
||
+ | |[[File:GW-16.svg]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#GW-17 |
|#GW-17 |
||
|9 {{Water}} |
|9 {{Water}} |
||
+ | |[[File:GW-17.svg]] |
||
− | | |
||
|160 {{Gem}} |
|160 {{Gem}} |
||
|- |
|- |
||
|#GI-18 |
|#GI-18 |
||
|3 {{Ice}} |
|3 {{Ice}} |
||
+ | |[[File:GI-18.svg]] |
||
− | | |
||
|75 {{Gem}} |
|75 {{Gem}} |
||
|- |
|- |
||
|#GI-19 |
|#GI-19 |
||
|5 {{Ice}} |
|5 {{Ice}} |
||
+ | |[[File:GI-19.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GI-20 |
|#GI-20 |
||
|7 {{Ice}} |
|7 {{Ice}} |
||
+ | |[[File:GI-20.svg]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#GI-21 |
|#GI-21 |
||
|9 {{Ice}} |
|9 {{Ice}} |
||
+ | |[[File:GI-21.svg]] |
||
− | | |
||
|160 {{Gem}} |
|160 {{Gem}} |
||
|- |
|- |
||
|#GR-22 |
|#GR-22 |
||
|3 {{Stone}} |
|3 {{Stone}} |
||
+ | |[[File:GR-22.svg]] |
||
− | | |
||
|75 {{Gem}} |
|75 {{Gem}} |
||
|- |
|- |
||
|#GR-23 |
|#GR-23 |
||
|5 {{Stone}} |
|5 {{Stone}} |
||
+ | |[[File:GR-23.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GR-24 |
|#GR-24 |
||
|7 {{Stone}} |
|7 {{Stone}} |
||
+ | |[[File:GR-24.svg]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#GR-25 |
|#GR-25 |
||
|9 {{Stone}} |
|9 {{Stone}} |
||
+ | |[[File:GR-25.svg]] |
||
− | | |
||
|160 {{Gem}} |
|160 {{Gem}} |
||
|- |
|- |
||
|#GA-26 |
|#GA-26 |
||
|3 {{Wind}} |
|3 {{Wind}} |
||
+ | |[[File:GA-26.svg]] |
||
− | | |
||
|80 {{Gem}} |
|80 {{Gem}} |
||
|- |
|- |
||
|#GA-27 |
|#GA-27 |
||
|5 {{Wind}} |
|5 {{Wind}} |
||
+ | |[[File:GA-27.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GA-28 |
|#GA-28 |
||
|7 {{Wind}} |
|7 {{Wind}} |
||
+ | |[[File:GA-28.svg]] |
||
− | | |
||
|130 {{Gem}} |
|130 {{Gem}} |
||
|- |
|- |
||
|#GA-29 |
|#GA-29 |
||
|9 {{Wind}} |
|9 {{Wind}} |
||
+ | |[[File:GA-29.svg]] |
||
− | | |
||
|165 {{Gem}} |
|165 {{Gem}} |
||
|- |
|- |
||
|#GL-30 |
|#GL-30 |
||
|3 {{Lightning}} |
|3 {{Lightning}} |
||
+ | |[[File:GL-30.svg]] |
||
− | | |
||
|75 {{Gem}} |
|75 {{Gem}} |
||
|- |
|- |
||
|#GL-31 |
|#GL-31 |
||
|5 {{Lightning}} |
|5 {{Lightning}} |
||
+ | |[[File:GL-31.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GL-32 |
|#GL-32 |
||
|7 {{Lightning}} |
|7 {{Lightning}} |
||
+ | |[[File:GL-32.svg]] |
||
− | | |
||
|130 {{Gem}} |
|130 {{Gem}} |
||
|- |
|- |
||
|#GL-33 |
|#GL-33 |
||
|9 {{Lightning}} |
|9 {{Lightning}} |
||
+ | |[[File:GL-33.svg]] |
||
− | | |
||
|160 {{Gem}} |
|160 {{Gem}} |
||
|- |
|- |
||
|#GE-34 |
|#GE-34 |
||
|3 {{Plant}} |
|3 {{Plant}} |
||
+ | |[[File:GE-34.svg]] |
||
− | | |
||
|65 {{Gem}} |
|65 {{Gem}} |
||
|- |
|- |
||
|#GE-35 |
|#GE-35 |
||
|5 {{Plant}} |
|5 {{Plant}} |
||
+ | |[[File:GE-35.svg]] |
||
− | | |
||
|95 {{Gem}} |
|95 {{Gem}} |
||
|- |
|- |
||
|#GE-36 |
|#GE-36 |
||
|7 {{Plant}} |
|7 {{Plant}} |
||
+ | |[[File:GE-36.svg]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#GE-37 |
|#GE-37 |
||
|9 {{Plant}} |
|9 {{Plant}} |
||
+ | |[[File:GE-37.svg]] |
||
− | | |
||
|150 {{Gem}} |
|150 {{Gem}} |
||
|- |
|- |
||
|#GS-38 |
|#GS-38 |
||
|3 {{Shadow}} |
|3 {{Shadow}} |
||
+ | |[[File:GS-38.svg]] |
||
− | | |
||
|70 {{Gem}} |
|70 {{Gem}} |
||
|- |
|- |
||
|#GS-39 |
|#GS-39 |
||
|5 {{Shadow}} |
|5 {{Shadow}} |
||
+ | |[[File:GS-39.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GS-40 |
|#GS-40 |
||
|7 {{Shadow}} |
|7 {{Shadow}} |
||
+ | |[[File:GS-40.svg]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#GS-41 |
|#GS-41 |
||
|9 {{Shadow}} |
|9 {{Shadow}} |
||
+ | |[[File:GS-41.svg]] |
||
− | | |
||
|160 {{Gem}} |
|160 {{Gem}} |
||
|- |
|- |
||
|#GX-42 |
|#GX-42 |
||
|3 {{Luck}} |
|3 {{Luck}} |
||
+ | |[[File:GX-42.svg]] |
||
− | | |
||
|55 {{Gem}} |
|55 {{Gem}} |
||
|- |
|- |
||
|#GX-43 |
|#GX-43 |
||
|5 {{Luck}} |
|5 {{Luck}} |
||
+ | |[[File:GX-43.svg]] |
||
− | | |
||
|85 {{Gem}} |
|85 {{Gem}} |
||
|- |
|- |
||
|#GL-44 |
|#GL-44 |
||
|7 {{Luck}} |
|7 {{Luck}} |
||
+ | |[[File:GL-44.svg]] |
||
− | | |
||
|115 {{Gem}} |
|115 {{Gem}} |
||
|- |
|- |
||
|#GX-45 |
|#GX-45 |
||
|9 {{Luck}} |
|9 {{Luck}} |
||
+ | |[[File:GX-45.svg]] |
||
− | | |
||
|145 {{Gem}} |
|145 {{Gem}} |
||
|- |
|- |
||
|#GP-46 |
|#GP-46 |
||
|2 {{Power}} and 2 {{Durability}} |
|2 {{Power}} and 2 {{Durability}} |
||
+ | |[[File:GP-46.svg]] |
||
− | | |
||
|75 {{Gem}} |
|75 {{Gem}} |
||
|- |
|- |
||
|#GS-47 |
|#GS-47 |
||
|2 {{Durability}} and 3 {{Power}} |
|2 {{Durability}} and 3 {{Power}} |
||
+ | |[[File:GS-47.svg]] |
||
− | | |
||
|85 {{Gem}} |
|85 {{Gem}} |
||
|- |
|- |
||
|#GP-48 |
|#GP-48 |
||
|3 {{Power}} and 3 {{Durability}} |
|3 {{Power}} and 3 {{Durability}} |
||
+ | |[[File:GP-48.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GP-49 |
|#GP-49 |
||
|3 {{Power}} and 3 {{Durability}} |
|3 {{Power}} and 3 {{Durability}} |
||
+ | |[[File:GP-49.svg]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#GP-50 |
|#GP-50 |
||
|2 {{Durability}} and 4 {{Power}} |
|2 {{Durability}} and 4 {{Power}} |
||
+ | |[[File:GP-50.svg]] |
||
− | | |
||
|150 {{Gem}} |
|150 {{Gem}} |
||
|} |
|} |
||
</div> |
</div> |
||
− | |||
== Guard == |
== Guard == |
||
Line 1,088: | Line 1,084: | ||
|} |
|} |
||
</div> |
</div> |
||
− | |||
== Paint == |
== Paint == |
||
Line 1,103: | Line 1,098: | ||
|#PB-1 |
|#PB-1 |
||
|N/A |
|N/A |
||
+ | |[[File:PB-1.svg|30px]] |
||
− | | |
||
|Free |
|Free |
||
|- |
|- |
||
|#PP-2 |
|#PP-2 |
||
|5 {{Power}} |
|5 {{Power}} |
||
+ | |[[File:PP-2.svg|30px]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#PP-3 |
|#PP-3 |
||
|10 {{Power}} |
|10 {{Power}} |
||
+ | |[[File:PP-3.svg|30px]] |
||
− | | |
||
|225 {{Gem}} |
|225 {{Gem}} |
||
|- |
|- |
||
|#PD-4 |
|#PD-4 |
||
|5 {{Durability}} |
|5 {{Durability}} |
||
+ | |[[File:PD-4.svg|30px]] |
||
− | | |
||
|125 {{Gem}} |
|125 {{Gem}} |
||
|- |
|- |
||
|#PD-5 |
|#PD-5 |
||
|10 {{Durability}} |
|10 {{Durability}} |
||
+ | |[[File:PD-5.svg|30px]] |
||
− | | |
||
|225 {{Gem}} |
|225 {{Gem}} |
||
|- |
|- |
||
|#PF-6 |
|#PF-6 |
||
|5 {{Fire}} |
|5 {{Fire}} |
||
+ | |[[File:PF-6.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PF-7 |
|#PF-7 |
||
|10 {{Fire}} |
|10 {{Fire}} |
||
+ | |[[File:PF-7.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PW-8 |
|#PW-8 |
||
|5 {{Water}} |
|5 {{Water}} |
||
+ | |[[File:PW-8.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PW-9 |
|#PW-9 |
||
|10 {{Water}} |
|10 {{Water}} |
||
+ | |[[File:PW-9.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PI-10 |
|#PI-10 |
||
|5 {{Ice}} |
|5 {{Ice}} |
||
+ | |[[File:PI-10.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PI-11 |
|#PI-11 |
||
|10 {{Ice}} |
|10 {{Ice}} |
||
+ | |[[File:PI-11.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PR-12 |
|#PR-12 |
||
|5 {{Stone}} |
|5 {{Stone}} |
||
+ | |[[File:PR-12.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PR-13 |
|#PR-13 |
||
|10 {{Stone}} |
|10 {{Stone}} |
||
+ | |[[File:PR-13.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PA-14 |
|#PA-14 |
||
|5 {{Wind}} |
|5 {{Wind}} |
||
+ | |[[File:PA-14.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PA-15 |
|#PA-15 |
||
|10 {{Wind}} |
|10 {{Wind}} |
||
+ | |[[File:PA-15.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PL-16 |
|#PL-16 |
||
|5 {{Lightning}} |
|5 {{Lightning}} |
||
+ | |[[File:PL-16.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PL-17 |
|#PL-17 |
||
|10 {{Lightning}} |
|10 {{Lightning}} |
||
+ | |[[File:PL-17.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PE-18 |
|#PE-18 |
||
|5 {{Plant}} |
|5 {{Plant}} |
||
+ | |[[File:PE-18.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PE-19 |
|#PE-19 |
||
|10 {{Plant}} |
|10 {{Plant}} |
||
+ | |[[File:PE-19.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PS-20 |
|#PS-20 |
||
|5 {{Shadow}} |
|5 {{Shadow}} |
||
+ | |[[File:PS-20.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PS-21 |
|#PS-21 |
||
|10 {{Shadow}} |
|10 {{Shadow}} |
||
+ | |[[File:PS-21.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PL-22 |
|#PL-22 |
||
|5 {{Luck}} |
|5 {{Luck}} |
||
+ | |[[File:PL-22.svg|30px]] |
||
− | | |
||
|100 {{Gem}} |
|100 {{Gem}} |
||
|- |
|- |
||
|#PL-23 |
|#PL-23 |
||
|10 {{Luck}} |
|10 {{Luck}} |
||
+ | |[[File:PL-23.svg|30px]] |
||
− | | |
||
|200 {{Gem}} |
|200 {{Gem}} |
||
|- |
|- |
||
|#PP-24 |
|#PP-24 |
||
|7 {{Power}} and 3 {{Durability}} |
|7 {{Power}} and 3 {{Durability}} |
||
+ | |[[File:PP-24.svg|30px]] |
||
− | | |
||
|255 {{Gem}} |
|255 {{Gem}} |
||
|- |
|- |
||
|#PP-25 |
|#PP-25 |
||
|3 {{Power}} and 7 {{Durability}} |
|3 {{Power}} and 7 {{Durability}} |
||
+ | |[[File:PP-25.svg|30px]] |
||
− | | |
||
|250 {{Gem}} |
|250 {{Gem}} |
||
|} |
|} |
||
</div> |
</div> |
||
− | |||
== Pole == |
== Pole == |
Revision as of 20:47, 13 June 2020
Weapons in Jacksmith are composed of individual weapon parts that are assembled together. Some components are common to multiple weapon types (e.g., grips are used in swords, bows, axes, maces and pikes), but the quantity and types of parts used vary among the different weapon types.
There is one weapon part for each type of component with no Elemental Bonus that the player has an infinite supply of. Other weapon parts have Elemental Bonuses but must be collected during battle or bought from Gander's shop. There are eight different parts used to craft weapons in Jacksmith. Each type of weapon requires a variety of different parts in order to be constructed.
Every weapon part has a code that consists of a hashtag/pound sign, two letters and a number. The first letter represents what type of weapon part it is.
The second letter in the code of a weapon part represents its Elemental Bonus. Weapon parts without Elemental Bonuses have a B as the second letter in their code and their codes end with the number 1 (e.g., the non-Elemental crest is #TB-1). Usually, P represents parts with a Power bonus, D represents parts with a Durability bonus, F represents parts with a Fire bonus, W represents parts with a Water bonus, I represents parts with an Ice bonus, R represents parts with a Stone bonus, A represents parts with a Wind bonus, L represents parts with a Lightning bonus, E represents parts with a Plant bonus, S represents parts with a Shadow bonus and X represents parts with a Luck Bonus.
Arrowhead
Arrowheads are used to construct bows. All codes for arrowheads begin with #A.
Cap
Caps are used to construct swords, axes, pikes, and maces. All codes for caps begin with #C.
Crest
Crests are used to construct shields. All codes for crests begin with #T.
Fletching
Fletchings are used to construct bows. All codes for fletchings begin with #F.
Grip
Grips are used to construct swords, bows, axes, pikes, and maces. All codes for grips begin with #G.
Guard
Guards are used to construct swords. All codes for guards begin with #X.
Paint
Paint is used to construct shields. All codes for paints begin with #P.
Pole
Poles are used to construct axes, pikes, and maces. All codes for poles begin with #S.
Trivia
- Part #SL-49, a pole with a luck boost, was presumed to be named incorrectly. In the game, the letter “L” represents lightning, while the letter “X” represents luck. Following the pattern, part #SL-49 should have been named #SX-49. After bringing this to Matt's attention, he confirmed that #SL-49 was likely a typo.