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Weapons in Jacksmith are composed of individual '''weapon parts''' that are assembled together. Some components are common to multiple weapon types (e.g., grips are used in swords, bows, axes, maces and pikes), but the quantity and types of parts used vary among the different weapon types.
 
Weapons in Jacksmith are composed of individual '''weapon parts''' that are assembled together. Some components are common to multiple weapon types (e.g., grips are used in swords, bows, axes, maces and pikes), but the quantity and types of parts used vary among the different weapon types.
   
There is one weapon part for each type of component with no Elemental Bonus that the player has an infinite supply of. Other weapon parts have Elemental Bonuses but must be collected during battle or bought from Gander's shop.There are eight different parts used to craft weapons in [[Jacksmith (Game)|Jacksmith]]. Each type of weapon requires a variety of different parts in order to be constructed.
+
There is one weapon part for each type of component with no [[Jacksmith (Game)#Weapon Stats|Elemental Bonus]]  that the player has an infinite supply of. Other weapon parts have Elemental Bonuses but must be collected during battle or bought from Gander's shop. There are eight different parts used to craft weapons in [[Jacksmith (Game)|Jacksmith]]. Each type of weapon requires a variety of different parts in order to be constructed.
   
 
Every weapon part has a code that consists of a hashtag/pound sign, two letters and a number. The first letter represents what type of weapon part it is.
 
Every weapon part has a code that consists of a hashtag/pound sign, two letters and a number. The first letter represents what type of weapon part it is.
   
The second letter in the code of a weapon part represents its Elemental Bonus. Weapon parts without Elemental Bonuses have a B as the second letter in their code and their codes end with the number 1 (e.g., the non-Elemental crest is #TB-1). Usually, P represents parts with a Power bonus, D represents parts with a Durability bonus, F represents parts with a Fire bonus, W represents parts with a Water bonus, I represents parts with an Ice bonus, R represents parts with a Stone bonus, A represents parts with a Wind bonus, L represents parts with a Lightning bonus, E represents parts with a Plant bonus, S represents parts with a Shadow bonus and X represents parts with a Luck Bonus.
+
The second letter in the code of a weapon part represents its Elemental Bonus. Weapon parts without Elemental Bonuses have a B as the second letter in their code and their codes end with the number 1 (e.g., the non-Elemental crest is #TB-1). Usually, P represents parts with a Power bonus, D represents parts with a Durability bonus, F represents parts with a Fire bonus, W represents parts with a Water bonus, I represents parts with an Ice bonus, R represents parts with a Stone bonus, A represents parts with a Wind bonus, L represents parts with a Lightning bonus, E represents parts with a Plant bonus, S represents parts with a Shadow bonus and X represents parts with a Luck Bonus.
   
 
== Arrowhead ==
 
== Arrowhead ==
Line 144: Line 144:
 
|}
 
|}
 
</div>
 
</div>
 
   
 
== Cap ==
 
== Cap ==
Line 367: Line 366:
 
|110 {{Gem}}
 
|110 {{Gem}}
 
|-
 
|-
|#CSS-43
+
|#CS-43
 
|6 {{Shadow}}
 
|6 {{Shadow}}
 
|[[File:CS-43.svg]]
 
|[[File:CS-43.svg]]
Line 408: Line 407:
 
|}
 
|}
 
</div>
 
</div>
 
   
 
== Crest ==
 
== Crest ==
Line 547: Line 545:
 
|}
 
|}
 
</div>
 
</div>
 
   
 
== Fletching ==
 
== Fletching ==
Line 700: Line 697:
 
|#GB-1
 
|#GB-1
 
|N/A
 
|N/A
  +
|[[File:GB-1.svg]]
|
 
 
|Free
 
|Free
 
|-
 
|-
 
|#GP-2
 
|#GP-2
 
|2 {{Power}}
 
|2 {{Power}}
  +
|[[File:GP-2.svg]]
|
 
 
|55 {{Gem}}
 
|55 {{Gem}}
 
|-
 
|-
 
|#GP-3
 
|#GP-3
 
|4 {{Power}}
 
|4 {{Power}}
  +
|[[File:GP-3.svg]]
|
 
 
|75 {{Gem}}
 
|75 {{Gem}}
 
|-
 
|-
 
|#GP-4
 
|#GP-4
 
|6 {{Power}}
 
|6 {{Power}}
  +
|[[File:GP-4.svg]]
|
 
 
|110 {{Gem}}
 
|110 {{Gem}}
 
|-
 
|-
 
|#GP-5
 
|#GP-5
 
|9 {{Power}}
 
|9 {{Power}}
  +
|[[File:GP-5.svg]]
|
 
 
|140 {{Gem}}
 
|140 {{Gem}}
 
|-
 
|-
 
|#GD-6
 
|#GD-6
 
|3 {{Durability}}
 
|3 {{Durability}}
  +
|[[File:GD-6.svg]]
|
 
 
|60 {{Gem}}
 
|60 {{Gem}}
 
|-
 
|-
 
|#GD-7
 
|#GD-7
 
|5 {{Durability}}
 
|5 {{Durability}}
  +
|[[File:GD-7.svg]]
|
 
 
|80 {{Gem}}
 
|80 {{Gem}}
 
|-
 
|-
 
|#GD-8
 
|#GD-8
 
|7 {{Durability}}
 
|7 {{Durability}}
  +
|[[File:GD-8.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GD-9
 
|#GD-9
 
|9 {{Durability}}
 
|9 {{Durability}}
  +
|[[File:GD-9.svg]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#GF-10
 
|#GF-10
 
|3 {{Fire}}
 
|3 {{Fire}}
  +
|[[File:GF-10.svg]]
|
 
 
|75 {{Gem}}
 
|75 {{Gem}}
 
|-
 
|-
 
|#GF-11
 
|#GF-11
 
|5 {{Fire}}
 
|5 {{Fire}}
  +
|[[File:GF-11.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GF-12
 
|#GF-12
 
|7 {{Fire}}
 
|7 {{Fire}}
  +
|[[File:GF-12.svg]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#GF-13
 
|#GF-13
 
|9 {{Fire}}
 
|9 {{Fire}}
  +
|[[File:GF-13.svg]]
|
 
 
|160 {{Gem}}
 
|160 {{Gem}}
 
|-
 
|-
 
|#GW-14
 
|#GW-14
 
|3 {{Water}}
 
|3 {{Water}}
  +
|[[File:GW-14.svg]]
|
 
 
|75 {{Gem}}
 
|75 {{Gem}}
 
|-
 
|-
 
|#GW-15
 
|#GW-15
 
|5 {{Water}}
 
|5 {{Water}}
  +
|[[File:GW-15.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GW-16
 
|#GW-16
 
|7 {{Water}}
 
|7 {{Water}}
  +
|[[File:GW-16.svg]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#GW-17
 
|#GW-17
 
|9 {{Water}}
 
|9 {{Water}}
  +
|[[File:GW-17.svg]]
|
 
 
|160 {{Gem}}
 
|160 {{Gem}}
 
|-
 
|-
 
|#GI-18
 
|#GI-18
 
|3 {{Ice}}
 
|3 {{Ice}}
  +
|[[File:GI-18.svg]]
|
 
 
|75 {{Gem}}
 
|75 {{Gem}}
 
|-
 
|-
 
|#GI-19
 
|#GI-19
 
|5 {{Ice}}
 
|5 {{Ice}}
  +
|[[File:GI-19.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GI-20
 
|#GI-20
 
|7 {{Ice}}
 
|7 {{Ice}}
  +
|[[File:GI-20.svg]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#GI-21
 
|#GI-21
 
|9 {{Ice}}
 
|9 {{Ice}}
  +
|[[File:GI-21.svg]]
|
 
 
|160 {{Gem}}
 
|160 {{Gem}}
 
|-
 
|-
 
|#GR-22
 
|#GR-22
 
|3 {{Stone}}
 
|3 {{Stone}}
  +
|[[File:GR-22.svg]]
|
 
 
|75 {{Gem}}
 
|75 {{Gem}}
 
|-
 
|-
 
|#GR-23
 
|#GR-23
 
|5 {{Stone}}
 
|5 {{Stone}}
  +
|[[File:GR-23.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GR-24
 
|#GR-24
 
|7 {{Stone}}
 
|7 {{Stone}}
  +
|[[File:GR-24.svg]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#GR-25
 
|#GR-25
 
|9 {{Stone}}
 
|9 {{Stone}}
  +
|[[File:GR-25.svg]]
|
 
 
|160 {{Gem}}
 
|160 {{Gem}}
 
|-
 
|-
 
|#GA-26
 
|#GA-26
 
|3 {{Wind}}
 
|3 {{Wind}}
  +
|[[File:GA-26.svg]]
|
 
 
|80 {{Gem}}
 
|80 {{Gem}}
 
|-
 
|-
 
|#GA-27
 
|#GA-27
 
|5 {{Wind}}
 
|5 {{Wind}}
  +
|[[File:GA-27.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GA-28
 
|#GA-28
 
|7 {{Wind}}
 
|7 {{Wind}}
  +
|[[File:GA-28.svg]]
|
 
 
|130 {{Gem}}
 
|130 {{Gem}}
 
|-
 
|-
 
|#GA-29
 
|#GA-29
 
|9 {{Wind}}
 
|9 {{Wind}}
  +
|[[File:GA-29.svg]]
|
 
 
|165 {{Gem}}
 
|165 {{Gem}}
 
|-
 
|-
 
|#GL-30
 
|#GL-30
 
|3 {{Lightning}}
 
|3 {{Lightning}}
  +
|[[File:GL-30.svg]]
|
 
 
|75 {{Gem}}
 
|75 {{Gem}}
 
|-
 
|-
 
|#GL-31
 
|#GL-31
 
|5 {{Lightning}}
 
|5 {{Lightning}}
  +
|[[File:GL-31.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GL-32
 
|#GL-32
 
|7 {{Lightning}}
 
|7 {{Lightning}}
  +
|[[File:GL-32.svg]]
|
 
 
|130 {{Gem}}
 
|130 {{Gem}}
 
|-
 
|-
 
|#GL-33
 
|#GL-33
 
|9 {{Lightning}}
 
|9 {{Lightning}}
  +
|[[File:GL-33.svg]]
|
 
 
|160 {{Gem}}
 
|160 {{Gem}}
 
|-
 
|-
 
|#GE-34
 
|#GE-34
 
|3 {{Plant}}
 
|3 {{Plant}}
  +
|[[File:GE-34.svg]]
|
 
 
|65 {{Gem}}
 
|65 {{Gem}}
 
|-
 
|-
 
|#GE-35
 
|#GE-35
 
|5 {{Plant}}
 
|5 {{Plant}}
  +
|[[File:GE-35.svg]]
|
 
 
|95 {{Gem}}
 
|95 {{Gem}}
 
|-
 
|-
 
|#GE-36
 
|#GE-36
 
|7 {{Plant}}
 
|7 {{Plant}}
  +
|[[File:GE-36.svg]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#GE-37
 
|#GE-37
 
|9 {{Plant}}
 
|9 {{Plant}}
  +
|[[File:GE-37.svg]]
|
 
 
|150 {{Gem}}
 
|150 {{Gem}}
 
|-
 
|-
 
|#GS-38
 
|#GS-38
 
|3 {{Shadow}}
 
|3 {{Shadow}}
  +
|[[File:GS-38.svg]]
|
 
 
|70 {{Gem}}
 
|70 {{Gem}}
 
|-
 
|-
 
|#GS-39
 
|#GS-39
 
|5 {{Shadow}}
 
|5 {{Shadow}}
  +
|[[File:GS-39.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GS-40
 
|#GS-40
 
|7 {{Shadow}}
 
|7 {{Shadow}}
  +
|[[File:GS-40.svg]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#GS-41
 
|#GS-41
 
|9 {{Shadow}}
 
|9 {{Shadow}}
  +
|[[File:GS-41.svg]]
|
 
 
|160 {{Gem}}
 
|160 {{Gem}}
 
|-
 
|-
 
|#GX-42
 
|#GX-42
 
|3 {{Luck}}
 
|3 {{Luck}}
  +
|[[File:GX-42.svg]]
|
 
 
|55 {{Gem}}
 
|55 {{Gem}}
 
|-
 
|-
 
|#GX-43
 
|#GX-43
 
|5 {{Luck}}
 
|5 {{Luck}}
  +
|[[File:GX-43.svg]]
|
 
 
|85 {{Gem}}
 
|85 {{Gem}}
 
|-
 
|-
 
|#GL-44
 
|#GL-44
 
|7 {{Luck}}
 
|7 {{Luck}}
  +
|[[File:GL-44.svg]]
|
 
 
|115 {{Gem}}
 
|115 {{Gem}}
 
|-
 
|-
 
|#GX-45
 
|#GX-45
 
|9 {{Luck}}
 
|9 {{Luck}}
  +
|[[File:GX-45.svg]]
|
 
 
|145 {{Gem}}
 
|145 {{Gem}}
 
|-
 
|-
 
|#GP-46
 
|#GP-46
 
|2 {{Power}} and 2 {{Durability}}
 
|2 {{Power}} and 2 {{Durability}}
  +
|[[File:GP-46.svg]]
|
 
 
|75 {{Gem}}
 
|75 {{Gem}}
 
|-
 
|-
 
|#GS-47
 
|#GS-47
 
|2 {{Durability}} and 3 {{Power}}
 
|2 {{Durability}} and 3 {{Power}}
  +
|[[File:GS-47.svg]]
|
 
 
|85 {{Gem}}
 
|85 {{Gem}}
 
|-
 
|-
 
|#GP-48
 
|#GP-48
 
|3 {{Power}} and 3 {{Durability}}
 
|3 {{Power}} and 3 {{Durability}}
  +
|[[File:GP-48.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GP-49
 
|#GP-49
 
|3 {{Power}} and 3 {{Durability}}
 
|3 {{Power}} and 3 {{Durability}}
  +
|[[File:GP-49.svg]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#GP-50
 
|#GP-50
 
|2 {{Durability}} and 4 {{Power}}
 
|2 {{Durability}} and 4 {{Power}}
  +
|[[File:GP-50.svg]]
|
 
 
|150 {{Gem}}
 
|150 {{Gem}}
 
|}
 
|}
 
</div>
 
</div>
 
   
 
== Guard ==
 
== Guard ==
Line 1,088: Line 1,084:
 
|}
 
|}
 
</div>
 
</div>
 
   
 
== Paint ==
 
== Paint ==
Line 1,103: Line 1,098:
 
|#PB-1
 
|#PB-1
 
|N/A
 
|N/A
  +
|[[File:PB-1.svg|30px]]
|
 
 
|Free
 
|Free
 
|-
 
|-
 
|#PP-2
 
|#PP-2
 
|5 {{Power}}
 
|5 {{Power}}
  +
|[[File:PP-2.svg|30px]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#PP-3
 
|#PP-3
 
|10 {{Power}}
 
|10 {{Power}}
  +
|[[File:PP-3.svg|30px]]
|
 
 
|225 {{Gem}}
 
|225 {{Gem}}
 
|-
 
|-
 
|#PD-4
 
|#PD-4
 
|5 {{Durability}}
 
|5 {{Durability}}
  +
|[[File:PD-4.svg|30px]]
|
 
 
|125 {{Gem}}
 
|125 {{Gem}}
 
|-
 
|-
 
|#PD-5
 
|#PD-5
 
|10 {{Durability}}
 
|10 {{Durability}}
  +
|[[File:PD-5.svg|30px]]
|
 
 
|225 {{Gem}}
 
|225 {{Gem}}
 
|-
 
|-
 
|#PF-6
 
|#PF-6
 
|5 {{Fire}}
 
|5 {{Fire}}
  +
|[[File:PF-6.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PF-7
 
|#PF-7
 
|10 {{Fire}}
 
|10 {{Fire}}
  +
|[[File:PF-7.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PW-8
 
|#PW-8
 
|5 {{Water}}
 
|5 {{Water}}
  +
|[[File:PW-8.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PW-9
 
|#PW-9
 
|10 {{Water}}
 
|10 {{Water}}
  +
|[[File:PW-9.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PI-10
 
|#PI-10
 
|5 {{Ice}}
 
|5 {{Ice}}
  +
|[[File:PI-10.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PI-11
 
|#PI-11
 
|10 {{Ice}}
 
|10 {{Ice}}
  +
|[[File:PI-11.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PR-12
 
|#PR-12
 
|5 {{Stone}}
 
|5 {{Stone}}
  +
|[[File:PR-12.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PR-13
 
|#PR-13
 
|10 {{Stone}}
 
|10 {{Stone}}
  +
|[[File:PR-13.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PA-14
 
|#PA-14
 
|5 {{Wind}}
 
|5 {{Wind}}
  +
|[[File:PA-14.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PA-15
 
|#PA-15
 
|10 {{Wind}}
 
|10 {{Wind}}
  +
|[[File:PA-15.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PL-16
 
|#PL-16
 
|5 {{Lightning}}
 
|5 {{Lightning}}
  +
|[[File:PL-16.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PL-17
 
|#PL-17
 
|10 {{Lightning}}
 
|10 {{Lightning}}
  +
|[[File:PL-17.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PE-18
 
|#PE-18
 
|5 {{Plant}}
 
|5 {{Plant}}
  +
|[[File:PE-18.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PE-19
 
|#PE-19
 
|10 {{Plant}}
 
|10 {{Plant}}
  +
|[[File:PE-19.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PS-20
 
|#PS-20
 
|5 {{Shadow}}
 
|5 {{Shadow}}
  +
|[[File:PS-20.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PS-21
 
|#PS-21
 
|10 {{Shadow}}
 
|10 {{Shadow}}
  +
|[[File:PS-21.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PL-22
 
|#PL-22
 
|5 {{Luck}}
 
|5 {{Luck}}
  +
|[[File:PL-22.svg|30px]]
|
 
 
|100 {{Gem}}
 
|100 {{Gem}}
 
|-
 
|-
 
|#PL-23
 
|#PL-23
 
|10 {{Luck}}
 
|10 {{Luck}}
  +
|[[File:PL-23.svg|30px]]
|
 
 
|200 {{Gem}}
 
|200 {{Gem}}
 
|-
 
|-
 
|#PP-24
 
|#PP-24
 
|7 {{Power}} and 3 {{Durability}}
 
|7 {{Power}} and 3 {{Durability}}
  +
|[[File:PP-24.svg|30px]]
|
 
 
|255 {{Gem}}
 
|255 {{Gem}}
 
|-
 
|-
 
|#PP-25
 
|#PP-25
 
|3 {{Power}} and 7 {{Durability}}
 
|3 {{Power}} and 7 {{Durability}}
  +
|[[File:PP-25.svg|30px]]
|
 
 
|250 {{Gem}}
 
|250 {{Gem}}
 
|}
 
|}
 
</div>
 
</div>
 
   
 
== Pole ==
 
== Pole ==

Revision as of 20:47, 13 June 2020

Weapons in Jacksmith are composed of individual weapon parts that are assembled together. Some components are common to multiple weapon types (e.g., grips are used in swords, bows, axes, maces and pikes), but the quantity and types of parts used vary among the different weapon types.

There is one weapon part for each type of component with no Elemental Bonus  that the player has an infinite supply of. Other weapon parts have Elemental Bonuses but must be collected during battle or bought from Gander's shop. There are eight different parts used to craft weapons in Jacksmith. Each type of weapon requires a variety of different parts in order to be constructed.

Every weapon part has a code that consists of a hashtag/pound sign, two letters and a number. The first letter represents what type of weapon part it is.

The second letter in the code of a weapon part represents its Elemental Bonus. Weapon parts without Elemental Bonuses have a B as the second letter in their code and their codes end with the number 1 (e.g., the non-Elemental crest is #TB-1). Usually, P represents parts with a Power bonus, D represents parts with a Durability bonus, F represents parts with a Fire bonus, W represents parts with a Water bonus, I represents parts with an Ice bonus, R represents parts with a Stone bonus, A represents parts with a Wind bonus, L represents parts with a Lightning bonus, E represents parts with a Plant bonus, S represents parts with a Shadow bonus and X represents parts with a Luck Bonus.

Arrowhead

Arrowheads are used to construct bows. All codes for arrowheads begin with #A.

Code Bonus Picture Cost
#AB-1 N/A AB-1 Free
#AP-2 2 Power AP-2 50 Gem
#AP-3 3 Power AP-3 65 Gem
#AP-4 7 Power AP-4 100 Gem
#AP-5 10 Power AP-5 150 Gem
#AB-6 10 Power AB-6 150 Gem
#AD-7 3 Durability AD-7 75 Gem
#AD-8 6 Durability AD-8 125 Gem
#AF-9 3 Fire-0 AF-9 75 Gem
#AF-10 6 Fire-0 AF-10 125 Gem
#AW-11 3 Water AW-11 75 Gem
#AW-12 6 Water AW-12 125 Gem
#AI-13 3 Ice-0 AI-13 75 Gem
#AI-14 6 Ice-0 AI-14 125 Gem
#AR-15 3 Stone AR-15 75 Gem
#AR-16 6 Stone AR-16 125 Gem
#AA-17 3 Wind AA-17 75 Gem
#AA-18 6 Wind AA-18 125 Gem
#AL-19 3 Lightning AL-19 75 Gem
#AL-20 6 Lightning AL-20 125 Gem
#AE-21 3 Plant AE-21 75 Gem
#AE-22 6 Plant AE-22 125 Gem
#AS-23 3 Shadow AS-23 75 Gem
#AS-24 6 Shadow AS-24 125 Gem
#AX-25 6 Luck AX-25 100 Gem

Cap

Caps are used to construct swords, axes, pikes, and maces. All codes for caps begin with #C.

Code Bonus Picture Cost
#CB-1 N/A CB-1 Free
#CP-2 2 Power CP-2 50 Gem
#CP-3 2 Power CP-3 55 Gem
#CP-4 3 Power CP-4 60 Gem
#CP-5 3 Power CP-5 65 Gem
#CP-6 3 Power CP-6 70 Gem
#CP-7 3 Power CP-7 75 Gem
#CP-8 4 Power CP-8 80 Gem
#CP-9 4 Power CP-9 85 Gem
#CP-10 5 Power CP-10 90 Gem
#CP-11 5 Power CP-11 95 Gem
#CP-12 6 Power CP-12 105 Gem
#CP-13 6 Power CP-13 110Gem
#CP-14 6 Power CP-14 110 Gem
#CP-15 7 Power CP-15 100 Gem
#CP-16 7 Power CP-16 100 Gem
#CD-17 6 Durability CD-17 100 Gem
#CD-18 8 Durability CD-18 160 Gem
#CD-19 10 Durability CD-19 160 Gem
#CF-20 2 Fire-0 CF-20 50 Gem
#CF-21 3 Fire-0 CF-21 75 Gem
#CF-22 6 Fire-0 CF-22 100 Gem
#CW-23 2 Water CW-23 50 Gem
#CW-24 3 Water CW-24 75 Gem
#CW-25 6 Water CW-25 110 Gem
#CI-26 2 Ice-0 CI-26 50 Gem
#CI-27 3 Ice-0 CI-27 75 Gem
#CI-28 6 Ice-0 CI-28 105 Gem
#CR-29 2 Stone CR-29 50 Gem
#CR-30 3 Stone CR-30 75 Gem
#CR-31 6 Stone CR-31 105 Gem
#CA-32 2 Wind CA-32 50 Gem
#CA-33 3 Wind CA-33 75 Gem
#CA-34 6 Wind CA-34 105 Gem
#CL-35 2 Lightning CL-35 50 Gem
#CL-36 3 Lightning CL-36 70 Gem
#CL-37 6 Lightning CL-37 105 Gem
#CE-38 2 Plant CE-38 50 Gem
#CE-39 3 Plant CE-39 70 Gem
#CE-40 6 Plant CE-40 105 Gem
#CS-41 2 Shadow CS-41 50 Gem
#CS-42 3 Shadow CS-42 110 Gem
#CS-43 6 Shadow CS-43 110 Gem
#CX-44 3 Luck CX-44 70 Gem
#CX-45 6 Luck CX-45 110 Gem
#CD-46 2 Power and 2 Durability CD-46 80 Gem
#CD-47 2 Durability and 1 Power CD-47 80 Gem
#CD-48 3 Power and 1 Durability CD-48 90 Gem
#CD-49 3 Durability and 2 Power CD-49 85 Gem
#CP-50 3 Power and 3 Durability CP-50 125 Gem

Crest

Crests are used to construct shields. All codes for crests begin with #T.

Code Bonus Picture Cost
#TB-1 N/A TB-1 Free
#TP-2 5 Power TP-2 85 Gem
#TP-3 10 Power TP-3 135 Gem
#TP-4 15 Power TP-4 170 Gem
#TD-5 5 Durability TD-5 85 Gem
#TD-6 10 Durability TD-6 135 Gem
#TD-7 15 Durability TD-7 170 Gem
#TF-8 5 Fire-0 TF-8 75 Gem
#TF-9 10 Fire-0 TF-9 125 Gem
#TW-10 5 Water TW-10 75 Gem
#TW-11 10 Water TW-11 125 Gem
#TI-12 5 Ice-0 TI-12 75 Gem
#TI-13 10 Ice-0 TI-13 125 Gem
#TR-14 5 Stone TR-14 75 Gem
#TR-15 10 Stone TR-15 125 Gem
#TA-16 5 Wind TA-16 75 Gem
#TA-17 10 Wind TA-17 125 Gem
#TL-18 5 Lightning TL-18 75 Gem
#TL-19 10 Lightning TL-19 125 Gem
#TE-20 5 Plant TE-20 75 Gem
#TE-21 10 Plant TE-21 125 Gem
#TS-22 5 Shadow TS-22 75 Gem
#TS-23 10 Shadow TS-23 125 Gem
#TX-24 5 Luck TX-24 70 Gem
#TX-25 10 Luck TX-25 120 Gem

Fletching

Fletchings are used to construct bows. All codes for fletchings begin with #F.

Code Bonus Picture Cost
#FB-1 N/A FB-1 Free
#FP-2 2 Power FP-2 50 Gem
#FP-3 3 Power FP-3 65 Gem
#FD-4 4 Durability FD-4 60 Gem
#FD-5 6 Durability FD-5 100 Gem
#FF-6 3 Fire-0 FF-6 80 Gem
#FF-7 6 Fire-0 FF-7 130 Gem
#FW-8 3 Water FW-8 80 Gem
#FW-9 6 Water FW-9 130 Gem
#FI-10 3 Ice-0 FI-10 80 Gem
#FI-11 6 Ice-0 FI-11 130 Gem
#FR-12 3 Stone FR-12 80 Gem
#FR-13 6 Stone FR-13 130 Gem
#FA-14 3 Wind FA-14 80 Gem
#FA-15 6 Wind FA-15 130 Gem
#FL-16 3 Lightning FL-16 80 Gem
#FL-17 6 Lightning FL-17 130 Gem
#FE-18 3 Plant FE-18 80 Gem
#FE-19 6 Plant FE-19 130 Gem
#FS-20 3 Shadow FS-20 80 Gem
#FS-21 6 Shadow FS-21 130 Gem
#FX-22 5 Luck FX-22 100 Gem
#FP-23 2 Durability and 2 Power FP-23 125 Gem
#FP-24 3 Power and 2 Durability FP-24 135 Gem
#FP-25 2 Power and 3 Durability FP-25 135 Gem

Grip

Grips are used to construct swords, bows, axes, pikes, and maces. All codes for grips begin with #G.

Code Bonus Picture Cost
#GB-1 N/A GB-1 Free
#GP-2 2 Power GP-2 55 Gem
#GP-3 4 Power GP-3 75 Gem
#GP-4 6 Power GP-4 110 Gem
#GP-5 9 Power GP-5 140 Gem
#GD-6 3 Durability GD-6 60 Gem
#GD-7 5 Durability GD-7 80 Gem
#GD-8 7 Durability GD-8 100 Gem
#GD-9 9 Durability GD-9 125 Gem
#GF-10 3 Fire-0 GF-10 75 Gem
#GF-11 5 Fire-0 GF-11 100 Gem
#GF-12 7 Fire-0 GF-12 125 Gem
#GF-13 9 Fire-0 GF-13 160 Gem
#GW-14 3 Water GW-14 75 Gem
#GW-15 5 Water GW-15 100 Gem
#GW-16 7 Water GW-16 125 Gem
#GW-17 9 Water GW-17 160 Gem
#GI-18 3 Ice-0 GI-18 75 Gem
#GI-19 5 Ice-0 GI-19 100 Gem
#GI-20 7 Ice-0 GI-20 125 Gem
#GI-21 9 Ice-0 GI-21 160 Gem
#GR-22 3 Stone GR-22 75 Gem
#GR-23 5 Stone GR-23 100 Gem
#GR-24 7 Stone GR-24 125 Gem
#GR-25 9 Stone GR-25 160 Gem
#GA-26 3 Wind GA-26 80 Gem
#GA-27 5 Wind GA-27 100 Gem
#GA-28 7 Wind GA-28 130 Gem
#GA-29 9 Wind GA-29 165 Gem
#GL-30 3 Lightning GL-30 75 Gem
#GL-31 5 Lightning GL-31 100 Gem
#GL-32 7 Lightning GL-32 130 Gem
#GL-33 9 Lightning GL-33 160 Gem
#GE-34 3 Plant GE-34 65 Gem
#GE-35 5 Plant GE-35 95 Gem
#GE-36 7 Plant GE-36 125 Gem
#GE-37 9 Plant GE-37 150 Gem
#GS-38 3 Shadow GS-38 70 Gem
#GS-39 5 Shadow GS-39 100 Gem
#GS-40 7 Shadow GS-40 125 Gem
#GS-41 9 Shadow GS-41 160 Gem
#GX-42 3 Luck GX-42 55 Gem
#GX-43 5 Luck GX-43 85 Gem
#GL-44 7 Luck GL-44 115 Gem
#GX-45 9 Luck GX-45 145 Gem
#GP-46 2 Power and 2 Durability GP-46 75 Gem
#GS-47 2 Durability and 3 Power GS-47 85 Gem
#GP-48 3 Power and 3 Durability GP-48 100 Gem
#GP-49 3 Power and 3 Durability GP-49 100 Gem
#GP-50 2 Durability and 4 Power GP-50 150 Gem

Guard

Guards are used to construct swords. All codes for guards begin with #X.

Code Bonus Picture Cost
#XB-1 N/A XB-1 Free
#XP-2 2 Power XP-2 65 Gem
#XP-3 3 Power XP-3 80 Gem
#XP-4 6 Power XP-4 100 Gem
#XP-5 7 Power XP-5 120 Gem
#XP-6 8 Power XP-6 160 Gem
#XP-7 10 Power XP-7 200 Gem
#XP-8 2 Durability and 3 Power XP-8 85 Gem
#XP-9 3 Durability and 3 Power XP-9 120 Gem
#XP-10 5 Durability and 5 Power XP-10 160 Gem
#XP-11 4 Durability and 6 Power XP-11 175 Gem
#XP-12 6 Durability and 4 Power XP-12 175 Gem
#XD-13 4 Durability XD-13 80 Gem
#XD-14 5 Durability XD-14 90 Gem
#XD-15 6 Durability XD-15 100 Gem
#XD-16 6 Durability XD-16 100 Gem
#XD-17 7 Durability XD-17 125 Gem
#XF-18 7 Fire-0 XF-18 125 Gem
#XW-19 7 Water XW-19 125 Gem
#XI-20 7 Ice-0 XI-20 125 Gem
#XR-21 7 Stone XR-21 125 Gem
#XA-22 7 Wind XA-22 125 Gem
#XL-23 7 Lightning XL-23 125 Gem
#XE-24 7 Plant XE-24 125 Gem
#XS-25 7 Shadow XS-25 125 Gem

Paint

Paint is used to construct shields. All codes for paints begin with #P.

Code Bonus Picture Cost
#PB-1 N/A PB-1 Free
#PP-2 5 Power PP-2 125 Gem
#PP-3 10 Power PP-3 225 Gem
#PD-4 5 Durability PD-4 125 Gem
#PD-5 10 Durability PD-5 225 Gem
#PF-6 5 Fire-0 PF-6 100 Gem
#PF-7 10 Fire-0 PF-7 200 Gem
#PW-8 5 Water PW-8 100 Gem
#PW-9 10 Water PW-9 200 Gem
#PI-10 5 Ice-0 PI-10 100 Gem
#PI-11 10 Ice-0 PI-11 200 Gem
#PR-12 5 Stone PR-12 100 Gem
#PR-13 10 Stone PR-13 200 Gem
#PA-14 5 Wind PA-14 100 Gem
#PA-15 10 Wind PA-15 200 Gem
#PL-16 5 Lightning PL-16 100 Gem
#PL-17 10 Lightning PL-17 200 Gem
#PE-18 5 Plant PE-18 100 Gem
#PE-19 10 Plant PE-19 200 Gem
#PS-20 5 Shadow PS-20 100 Gem
#PS-21 10 Shadow PS-21 200 Gem
#PL-22 5 Luck PL-22 100 Gem
#PL-23 10 Luck PL-23 200 Gem
#PP-24 7 Power and 3 Durability PP-24 255 Gem
#PP-25 3 Power and 7 Durability PP-25 250 Gem

Pole

Poles are used to construct axes, pikes, and maces. All codes for poles begin with #S.

Code Bonus Picture Cost
#SB-1 N/A SB-1 Free
#SP-2 2 Power SP-2 52 Gem
#SP-3 2 Power SP-3 52 Gem
#SP-4 2 Power SP-4 52 Gem
#SP-5 3 Power SP-5 60 Gem
#SP-6 3 Power SP-6 65 Gem
#SP-7 5 Power SP-7 75 Gem
#SP-8 7 Power SP-8 100 Gem
#SP-9 9 Power SP-9 140 Gem
#SD-10 2 Durability SD-10 50 Gem
#SD-11 3 Durability SD-11 55 Gem
#SD-12 5 Durability SD-12 65 Gem
#SD-13 7 Durability SD-13 100 Gem
#SD-14 9 Durability SD-14 130 Gem
#SF-15 3 Fire-0 SF-15 70 Gem
#SF-16 5 Fire-0 SF-16 100 Gem
#SF-17 7 Fire-0 SF-17 135 Gem
#SF-18 9 Fire-0 SF-18 200 Gem
#SW-19 3 Water SW-19 70 Gem
#SW-20 5 Water SW-20 100 Gem
#SW-21 7 Water SW-21 135 Gem
#SW-22 9 Water SW-22 200 Gem
#SI-23 3 Ice-0 SI-23 75 Gem
#SI-24 5 Ice-0 SI-24 100 Gem
#SI-25 7 Ice-0 SI-25 135 Gem
#SI-26 9 Ice-0 SI-26 200 Gem
#SR-27 3 Stone SR-27 75 Gem
#SR-28 5 Stone SR-28 100 Gem
#SR-29 7 Stone SR-29 135 Gem
#SR-30 9 Stone SR-30 200 Gem
#SA-31 3 Wind SA-31 75 Gem
#SA-32 5 Wind SA-32 100 Gem
#SA-33 7 Wind SA-33 135 Gem
#SA-34 9 Wind SA-34 200 Gem
#SL-35 3 Lightning SL-35 75 Gem
#SL-36 5 Lightning SL-36 100 Gem
#SL-37 7 Lightning SL-37 135 Gem
#SL-38 9 Lightning SL-38 200 Gem
#SE-39 3 Plant SE-39 75 Gem
#SE-40 5 Plant SE-40 100 Gem
#SE-41 7 Plant SE-41 135 Gem
#SE-42 9 Plant SE-42 200 Gem
#SS-43 3 Shadow SS-43 75 Gem
#SS-44 5 Shadow SS-44 100 Gem
#SS-45 7 Shadow SS-45 135 Gem
#SS-46 9 Shadow SS-46 200 Gem
#SX-47 3 Luck SX-47 70 Gem
#SX-48 5 Luck SX-48 90 Gem
#SL-49 7 Luck SL-49 120 Gem
#SX-50 9 Luck SX-50 150 Gem


Trivia

  • Part #SL-49, a pole with a luck boost, was presumed to be named incorrectly. In the game, the letter “L” represents lightning, while the letter “X” represents luck. Following the pattern, part #SL-49 should have been named #SX-49. After bringing this to Matt's attention, he confirmed that #SL-49 was likely a typo.